That's an important distinction, because items that boost Cold damage don't boost Frostburn, but Frostburn can be more useful since it will continue to erode enemy health after the first attack. Those sub-types are damage over time effects that keep hurting an enemy after the attack lands. That seems like far too many choices already, but here's the thing: to get maximum DPS potential for your character, you need to stick to one or two main damage types rather than trying to become a jack of all trades.Īll your other decisions will revolve around that damage type, which makes it much simpler to know what kind of equipment to use, which constellation stars to pick, and so on.īrowsing through the list, you may be wondering why Frostburn is separate from Cold, Electrocute is separate from Lightning, Internal Trauma is separate from Physical, and so on. Which two masteries you pick will determine how your character plays for the rest of the game, but rather than thinking of what mastery represents, to make this choice properly you are really deciding what kind of damage you want to deal:
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